Today’s Game Informer coverage of Rise of the Tomb Raider is an interview with the lovely Camilla Luddington. Camilla Luddington was the voice talent for the 2013 Tomb Raider reboot. You may also recognise her (if you saw her picture) from US TV shows such as Greys Anatomy.
I think Camilla did a great job in the reboot and definitely added some depth and believability to the game. Although I knew she reprised her role as Lara Croft in the coming Rise of the Tomb Raider game (I follow her on Twitter) I still read this interview with interest. I’m surprised that I learnt something about how they did the facial captures for the game. Interesting stuff.
Read Camilla’s interview on Game Informer.
The latest Game Informer interview involves Noah Hughes describing how Crystal Dynamics chose the theme of survival for Lara’s reboot and the balance of action and survival.
He does go into what to expect in the new game, but I won’t spoil it for you, check out the video at Game Informer!
Probably the biggest racing movie about to hit the theatres this year is Furious 7. I like Fast and Furious, the first few weren’t great, but from 4, it got better and better.
Now the fastest cars on the big screen are combining with one of the best arcade racers to become “Forza Horizon 2 Presents Fast & Furious”. Yes, that’s the actual title.
I’m pretty hyped for this as the control and feel of cars in Forza Horizon 2 and what I see in the Fast & Furious movies seem like a natural match or believable that the two can exist in the same world. Anyway, it’s a stand alone expansion (you don’t need to own Forza Horizon 2) and is free to download on March 27 and April 10. After which it’ll cost $10.
So here’s the tease where you see the late Paul Walker’s blue Nissan Skyline drive really, really fast along side Vin Diesel’s muscle car! Awesome!
Game Informer released a video interview with Darrell Gallagher where they discuss the production of Rise of the Tomb Raider and Microsoft’s involvement with Rise of the Tomb Raider.
It’s interesting because I didn’t know Microsoft had been working with the them since 2008. That’s 7 years ago. I think Microsoft made a good investment in this partnership. Software is the most important thing for a console to be appealing and now they have a big exclusive locked for their console. That’s strong. What it means for Xbox One owners is that we get to play a sequel to one of the finest reboots in gaming. I can’t wait till it comes out.
Check out Game Informer for the full video.
So on Friday evening, I found out my cousins weren’t coming over, instead, they’re meeting me on Saturday instead. I was so happy! I can now spend the evening playing Dead or Alive 5 Last Round!
I love Dead or Alive fighting series (not the beach volleyball stuff though). So much that the first thing I did when I woke up was reach for my phone, go to Xbox One Smartglass and buy Dead or Alive 5 Last Round. Then I went back to sleep as I’ve got a 15 minute snooze set on my alarm (yes I was still in bed).
The original plan for Friday night though was that my cousins were going to stay over and out of manners, I’d have to be attentive instead of getting lost in the new Dead or Alive. But I knew I’d done my part, I’ve bought Dead or Alive 5 to support the developers despite all the hiccups going on. Foolish? Maybe, but I want to see the series do well in the future and nothing speaks support than buying the game. Throughout the day, I felt a little bummed. There it is, my game sitting on my Xbox One and I won’t be able to play it at all. What torture. So imagine my delight when I get a call from them saying they won’t be spending the evening with me… awww… oh well… how unfortunate… another time then. YES! I’ve regained time to play Dead or Alive!
I got home, ate some dinner and then it was Xbox time baby! But it turns out that auto update didn’t happen because someone kicked the power cord loose (laptop + Xbox One share the same monitor so when someone uses laptop, they might kick some cables). So I had to download everything. It didn’t take long with my internet connection, I estimate it took about 20-25 minutes to download and install everything. Although I could’ve started playing when the install hit 33% I waited until it was 100%. I was disappointed that my arcade stick didn’t work with Dead or Alive, it is a known issue but I wanted to try it incase it was a manufacturer thing. I progressed with my trusty Xbox One pad. I’m so glad everything loads so much faster than Ultimate. I did run into a few problems though.
I managed to complete command training for a several characters. Although I’m still missing some DLC costumes from my previous game it doesn’t hinder the game greatly. The thing I’m most unhappy with is that I can’t use my arcade stick. I’m so not used to the pad that I keep pressing the wrong button and the muscle memory is having trouble settling in. I can’t complete the combo challenges because of the final challenge is usually a tag combo. It’s going to take a lot of dedication to get it down but I know I’ll be able to do it on the stick. I haven’t tested out online yet as that’s supposed to be quite buggy too. It’s annoying and I hope that these issues will be fixed as soon as possible.
The good side is I think I’ve found a few characters I’d like to train in. Mainly Nyotengu and Phase 4. I like the aerial combos of Nyotengu and the teleportation effects of Phase 4.
If you’re having trouble with Dead or Alive 5 Last Round, then you can email Team Ninja for support. Visit their FAQ page and at the bottom is a button to an email form. I’ve filled one out and is patiently awaiting for a reply.
James Day from the Metro newspaper “reviews” Dead or Alive 5 Last Round. Well… he doesn’t really review it, he just tells you it’s out and it’s a fighter. Oh and something about girls…
The latest Team Ninja tutorial video offers the best advice to newbie players. Keep trying.
Yes, it’s been said by hundreds and thousands of times in the videos out there already. But nobody quite brings it home like Team Ninja. We see how many attempts it takes our student fighter in the video to get a new combo down. This combo consists of everything she’s been taught by our “teacher” in the video. She struggles to perform the combo at first and then something clicks, she’s able to get further into the combo and she’s really, really close. The golden nugget isn’t when she pulls it off. It’s what happens after. Our student is now able to get a sense of timing to pull off a power launcher right after the critical burst and not only that, she’s able to see there’s an opportunity for a follow up combo! Once something clicks, you’ll see new opportunities and new challenges arises. Possibly one of my favourite tutorial series I’ve followed.
Oh yes! This is what I’ve been waiting for! A sneak peak at what gears Lara will be taking with her on the Rise of the Tomb Raider adventure.
Game Informer’s coverage will be on Lara’s gears, or more accurately, the conceptual arts of the gears. They’re looking real good. I like the detail they go into – from materials to (seemingly) unimportant items such as the jade necklace.
Here it is!