This game definitely needs a higher profile in the UK; I knew nothing of it before release and I could’ve easily missed it. But now, it is definitely my favourite 2D fighting game of all time. Yes I rate it that highly.
Having played many 2D fighting games, BlazBlue: CT definitely stands out from the crowd. Firstly, they have a very simple 4 button layout. Each button is mapped to a weak, medium, strong and something called a ‘drive’ attack – the drive attack is basically an attack or ability unique to that character. The controls are simple but if you haven’t played the game yourself, it can easily be confusing to watch.
I love the amazing cast of characters, not only are they fun and stylish, all characters are unique so if you want to be able to play reasonably with a character, you’ll need to learn how to play as them. Whereas many other games have characters with very similar move sets and has allowed players to just pick another character and start playing straight away. This is an advantage to gamers who want to play as many characters without having to master different timing and moves. To me, this is also a disadvantage because there would be a higher chance that you’d be playing against the same type of character. This can get boring very quickly.
Also, you can unlock an alternative version of each of the playable characters known as ‘unlimited’ versions. Unlimited characters have their abilities enhanced and is really only for fun – hence the reason why you can’t select them in ranked matches.
The single player modes in BlazBlue: CT is very exciting and will last for a surprisingly long period too. The tough Score Attack mode is especially fun to play, Score Attack is equivalent to survival mode but with very, very tough battles in there. In single player, the computer controlled opponents can be very difficult to beat and mistakes are often punished. I also love how each character have different branches within their story so you get a sense of parallel universe so it becomes natural to have different endings for other characters.
My favourite mode must be the network mode though, the ability to fight against other people is always fun and interesting. The great thing about BlazBlue: CT is that there is no lag in online play! Loading times are no different to offline play and everything just plays very smoothly. I don’t know how they manage latency issues over the network but they’ve done an excellent job at keeping it away. It is tonnes of fun playing online (of course you get the weirdo who would send you silly messages every so often) and I just never got bored of it. It’s sad that the second instalment couldn’t be released all over the world at the same time though. By the time us Europeans get our hands on it, the Asian and US countries would’ve had ample amounts of time to practice and play online. Like any game, the audience will inevitably shrink with time making it more difficult to find someone to play. Having said that, the European BlazBlue: CT was released a year after the US but there were still players hanging around. Also, I tend to fight against people in Europe too which is a bonus sometimes.
To be honest I genuinely can’t find any fault with this game. I absolutely like everything BlazBlue: CT has on offer and I’m really looking forward to the second game.
In a nutshell BlazBlue: CT is an amazing 2D fighting game with fantastic single player modes and an excellent online experience. The story mode is worth playing through multiple times and each character is fun and unique. If you’re like me who loves fighting games then this absolutely needs to be in your collection.