It’s here, Team Ninja’s definitive Dead or Alive 5 (DoA5) experience – Dead or Alive 5 Ultimate. Officially released on 6 September 2013, although I’m sure many people like me received their copy a day early thanks to Game’s speedy delivery.
Tecmo Koei had also been very active on their Twitter account by holding give away competitions. I managed to win on one occasion and received a DoA sound track CD, DoA5U playing cards and a Momiji mouse mat with “boobies” (I suppose they’re for wrist support)?
In this new release, we see 5 new characters added to the roster. My current favourite character being one of them – Momiji. Despite released a year after the previous iteration, DoA5U is very… “fresh”. It plays similar so that you can jump right in, yet different so that you’re not playing the same game. It is this difference that makes DoA5U a worthy purchase. The change has definitely made the game handle better and most importantly, DoA is fun again. I can’t put it into words, but I’m having a lot more fun than any other game at the moment. I’m also getting a lot of fight request coming through and I’m never spending too much time in training mode as I get a fight request frequently.
I’ve set a good personal winning streak for Dead or Alive 5 Ultimate (after playing for a few days): 9! After 5 wins, you are labelled as a “Bronze” fighter. Being a prized fighter isn’t just for kudos or an ego boost, it actually gives you more points to level up your grade. So the more consecutive wins you get, the quicker you become a higher grade. At grade “F”, you can only gain points, but once you get onto “E”. Every loss will result in a deduction in points – potentially putting you back down to the “F” grade.