It’s been a while since I’ve played BlazBlue, I kept on buying new games and became preoccupied with them. The first thing I had to get used to was the lack of a guard button (thanks 3D fighters) – I also happen to map my ‘Drive’ attack to the same button. Needless to say this […]Read more "Shaking off the rust"
Yes, this is the only explanation I have right now. Just last month we saw Virtua Fighter 5 Final Showdown announced for a console release – answering many fighting game fans wishes. Now, we find that BlazBlue: Continuum Shift will have another update called BlazBlue: Continuum Shift Extend. Extend will bring new game modes, more […]Read more "Wish fairy is now a fighting game fan…"
Wednesday 3rd November 2010 At last… in wait for the sequel to arrive, I’ve managed to complete the amazing 2D fighter – BlazBlue: Calamity Trigger. This game definitely needs a higher profile in the UK; I knew nothing of it before release and I could’ve easily missed it. But now, it is definitely my favourite […]Read more "Mission Complete – BlazBlue: Calamity Trigger"
Back in the Sega Mega Drive days (or the Sega Genesis in some places) there were no achievements / trophies to collect for doing anything in a game. You simply bought the game and played it however you wanted to. Simple. Then why introduce something that doesn’t mechanically change / interfere with the game dynamics […]Read more "An achievements worth…"