Shaking off the rust

It’s been a while since I’ve played BlazBlue, I kept on buying new games and became preoccupied with them. The first thing I had to get used to was the lack of a guard button (thanks 3D fighters) – I also happen to map my ‘Drive’ attack to the same button. Needless to say this […]

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An achievements worth…

Back in the Sega Mega Drive days (or the Sega Genesis in some places) there were no achievements / trophies to collect for doing anything in a game. You simply bought the game and played it however you wanted to. Simple. Then why introduce something that doesn’t mechanically change / interfere with the game dynamics […]

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